SCENARIO:
"Teams of survivors have tried to eliminate a nearby zombie super spawn but failed to stop the flow of undead. Our mission is to rescue The President and launch a nuclear warhead at the necro-nest!"
GOAL:
Escort The President, gather all four nuke keys, and get them to the corresponding positions.
FEATURING:
35-tile city and 5-tile White House. Standard/grey, toxic, berserk, and skinner zombies were used, including their respective abominations (we had about 8 standard abominations at our disposal) as well as two Driller abominations from "Invader: Dark Side".
SPECIAL RULES:
The tower costs one interact action to climb up/down. Characters on it are removed from line of sight, and can target diagonally.
Cars are limited on movements. The first time they're entered, the player rolls 2d6 to see how many movements it gets before running out of gas, popping a tire, the engine seizes, etc.
The Humvee only gets 1d6 + 1 movement and has a maximum capacity of three (1 driver, 1 passenger, 1 gunner). The turret can be operated by the gunner with the following profile: 1-4 range, 5 dice, 4+ accuracy, and 3 damage.
The blue spawn point marks the direction of the super spawn (and White House). To represent this, it always spawns at one level higher than the group, until we get to red. Since it can't spawn higher than red, it spawns two cards instead!
All consoles and keys are uniquely colored but players are blind as to which are which. A character must spend an interact to discover what color each are, and to pickup each key (which takes an inventory slot). They must then bring them to the correlating console.
Once lined up, the keys must be turned two at a time on the same round. In order to simulate simultaneous key-turning, Player A must end their action without any zombies in the room and with at least one action remaining, so when Player B turns their key (also with no zombies in the room) it retroactively spends the earlier player's action to turn their key.
For each pair of keys turned, a super abomination (Driller) spawns in the middle of the city with a movement of 2 and targets based on closest noise rather than line of sight or most noise.
After both pairs of consoles are activated, all survivors must escort The President to the evacuation point on the tower and escape.
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